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	<title>Comments on: Need an idea? How about 50 ways to get one?</title>
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	<link>http://www.blueskyonmars.com/2005/09/01/need-an-idea-how-about-50-ways-to-get-one/</link>
	<description>The Nuts and Bolts of Creating Great Software Products</description>
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		<title>By: Make Mac Games</title>
		<link>http://www.blueskyonmars.com/2005/09/01/need-an-idea-how-about-50-ways-to-get-one/comment-page-1/#comment-2563</link>
		<dc:creator>Make Mac Games</dc:creator>
		<pubDate>Fri, 02 Sep 2005 14:18:56 +0000</pubDate>
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		<description>&lt;strong&gt;Idea Generation&lt;/strong&gt;

	Kevin Dangoor points us towards Martin Leith’s collection of Idea Generation Methods.  These methods are general and intended for business ideas and not game design oriented, but there&#8217;s no reason why they couldn&#8217;t be applied to game des...</description>
		<content:encoded><![CDATA[<p><strong>Idea Generation</strong></p>
<p>	Kevin Dangoor points us towards Martin Leith’s collection of Idea Generation Methods.  These methods are general and intended for business ideas and not game design oriented, but there&#8217;s no reason why they couldn&#8217;t be applied to game des&#8230;</p>
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